The Adventure of a Leaftime

You Are Recording What?

I’ve been asked a few times, “You’re recording leaves? Why?” My short answer was because they are there. The long answer is because I’ve always needed some leaf-type sounds in my video game work. Whether it was for a fantasy forest ambient track sweetener, a tree monster, or a spaceship roaring low over trees, leaves come in very handy. So now the question is: What do I record and where do I record it? In this ...

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