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Creative Sound Design aka: The Recordist is an audio production company founded by Frank Bry in 1986 with digital sound sample offerings for Digital Sampling Keyboards. With the success of these libraries, the company expanded by offering digital sample CD-ROMs for the Emu Emulator IIIx, Emulator IV, synthesizer programming for Waldorf Electronics and Emu Systems, and custom sound effects design for video, film, radio and television. He then expanded into custom sound effects design and recording for leading sound effects CD developers.
As demand increased for high quality sound design for multimedia and video games he formed a division that specialized in sound for new media. Using the latest digital audio technology and creative expertise, he has positioned himself as a top provider of sound effects for interactive audio.
Frank Bry Bio:
Creative Sound Design evolved from Frank Bry’s beginnings as a musician in rock bands, as a live sound engineer, and as owner of his own recording studio. Frank moved from Massachusetts to Seattle in 1989 and began recording sound effects for sound libraries and doing sound design for video and radio. He also continued to work as a recording and mixing engineer for record projects and to create digital sound sample offerings for digital sampling keyboards. He expanded into custom sound effects design and recording for leading sound effects CD library developers. While working for Starwave Corporation as its lead sound designer, Frank worked on his first game project, Castle Infinity. After leaving Starwave, he did his first independent game sound design ’s Total Annihilation.
Using his imagination, creativity, and technical expertise as well as his background in music and sound recording, Frank has recently been the sound designer for THQ's Supreme Commander, Microsoft’s Dungeon Siege Series, BioWare’s Neverwinter Nights and Nintendo's Metroid Prime series.
Many internationally known artists and media companies such as Los Lobos, Michael Gettel, Private Music, Narada Media, Microsoft, Valve Software, Starwave Corporation, Cavedog Entertainment, Humongous Entertainment and countless others have included our unique sound elements in their products.
Credits and Projects
CD-ROM and Video
Game Titles:
Demigod, Stardock/Gas Powered Games. - Audio Director/Lead Sound Designer. 2009
Supreme Commander: 360, Aspyr/Gas Powered Games. - Audio Director/Lead Sound Designer. 2008
Space Siege, Sega/Gas Powered Games. - Audio Director/Lead Sound Designer. 2008
Supreme Commander: Forged Alliance, THQ/Gas Powered Games. - Audio Director/Lead Sound Designer. 2007
Metroid Prime III: Curruption, Nintendo/Retro Studios. - Sound effects design. 2007
Supreme Commander, THQ/Gas Powered Games. - Audio Director/Lead Sound Designer. 2007
Dungeon Siege: Throne of Agony, 2K Games/Supervillain - Sound effects design. 2006
Prey, 3D Realms/Human Head. - E3 2006 trailer Sound design. 2006
Dungeon Siege IIx, 2K Games/Gas Powered Games. - Audio Director/Lead Sound Designer. 2006
Dungeon Siege II, Microsoft/Gas Powered Games. - Sound effects design. 2004-2005
Unreal Championship 2, Liandri Conflict X-Box, Epic Games. - Sound effects design. 2004
Armies Of Exigo, Electronic Arts/Black Hole. - Sound design for FMV. 2004
Metroid Prime II: Echoes, Nintendo/Retro Studios. - Sound effects design. 2003-2004
Axis & Allies, Timegate Studios - Sound effects design. 2004
Kohan: Kings of War, Timegate Studios - Supervising sound effects editor. 2004
Dungeon Siege: Legends of Aranna, Mad Doc/Gas Powered Games. - SFX design. 2003
Metroid Prime, Nintendo/Retro Studios. - Sound effects design. 2002
Unreal Championship X-Box, Epic Games/Digital
Extremes. - Sound effects design.
2002
Unreal Tournament 2003, Epic Games/Digital Extremes. - Sound effects
design. 2002
Neverwinter Nights, BioWare Corp. - Sound effects design. 2002
Dungeon Siege, Microsoft - Sound effects design, dialog editing and FMV.
2002
Unreal Warfare, Epic Games - Sound effects design. 2002
Magic Artist Deluxe Cartoon, Disney Interactive - Sound effects designer.
2001
Magic Artist Deluxe, Disney Interactive - Sound effects designer. 2001
Total Annihilation: Kingdoms, Cavedog Entertainment - Supervising sound
designer. 1999
Total Annihilation: The Core Contingency, Cavedog Entertainment - Supervising sound designer.
1998
Total Annihilation, Cavedog Entertainment - Supervising sound designer.
1997
GeoSafari: Animals, Educational Insights - Sound effects designer. 1996
Castle Infinity, Starwave Corporation - Supervising sound designer. 1996
Peter Gabriel: Eve, Starwave Corporation - Sound effects designer. 1996
Muppets Inside, Jim Henson Productions - Supervising sound designer.
1995
Sting: All This Time, Starwave Corporation - Supervising sound designer.
1995
Clint Eastwood, Starwave Corporation - Supervising sound designer, dialog editing and
Cinematics. 1995
Sound Design:
Sound Ideas, Monsters and Creatures - sound design. 2007
Sound Ideas, Series 6000 Extension
VI SFX Library - Field recording and sound design. 2006
Sound Ideas, Series 6000 Extension
V SFX Library - Field recording and sound design. 2005
Sound Ideas, Underwater - Field
recording and sound design. 2004
Sound Ideas, Series 6000 Extension
IV SFX Library - Field recording and sound design. 2003
Digital Extremes - Sound effects design. 2003
Sound Ideas, Series 6000 Extension III SFX Library - Field recording
and sound design. 2002
Sound Ideas - "Thunder" SFX Library - Field recording. 2001
Epic Games - Unreal 3D engine project (NDA applies) 2001
Escape Factory, Valve Software - Sound effects design. 2001
Sound Ideas - "Anchors Away" Marine SFX Library - Field recording.
2000
Sound Ideas - "Just Birds and Animals" SFX Library - Field
recording. 1999
Sound Ideas - Series 10000 "Ambience III" SFX Library - Field
recording. 1999
Sound Ideas - Series 9000 "Open & Close" SFX Library -
Field recording. 1999
Sound Ideas - Series 6000 "Extension II" SFX Library - Field
recording and design. 1998
Tristar, Jungle Book II - Musical score synthesizer/sampler
programming. 1997
Sound Ideas - Series 6000 Extension SFX Library - Field recording and
design. 1996
E-mu Systems - Emulator IV Sound Sprint design. 1996
Microsoft Corporation - Sound effects design and promotional presentations.
1995
Serafine, Inc. - Thunder In Paradise television series. 1994
Sound Ideas - Series 7000 Sound Effects Library - Field recording and
design. 1994
Los Lobos - Kiko European tour - Sound design. 1992
Selected Recording Artist Discography:
Michael Gettel, The Journey North -Narada. 1999
Liz Naccarato, North Sycamore - Red Chair Music. 1996
Liz Naccarato, Jarrells Cove -Red Chair Music. 1995
Michael Gettel, San Juan Suite II -Narada. 1995
Michael Gettel, The Art Of Nature -Narada. 1994
Michael Gettel, The Key -Narada. 1993
Michael Gettel, Skywatching -Narada. 1992
Bounce The Ocean, Bounce The Ocean -Private Music. 1991
Roger Fisher, Standing, Looking Up -Ficom Records. 1989
Post Production Clients:
Gas Powered Games, Kirkland, Washington
Humongous Entertainment, Bothel, Washington
Starwave Corporation, Bellevue, Washington
Vulcan Ventures, Bellevue, Washington
American Production Services, Seattle, Washington
AM Music Productions, Seattle, Washington
Bad Animals/Seattle, Seattle, Washington
Clatter & Din, Seattle, Washington
Dan Dean Productions, Mercer Island, Washington
Earforce, Seattle, Washington
Microsoft Corporation, Redmond, Washington
Pure Audio, Seattle, Washington
The Garden Company, Sandpoint, Idaho
Synthesizer Programming:
E-mu Systems, Morpheus Z-Plane Synthesizer preset programming. 1993
Eye & I Productions, MicroWave Wavetable Synthesizer. 1992
Waldorf Electronics, MicroWave Wavetable Synthesizer. 1991
Online Services:
ESPN.com
NBA.com
NFL.com
NASCAR.com
Mr. Showbiz.com
ABCnews.com
Outside Online
Familyplanet.com
Cavedog Entertainment
Humongous Entertainment
Our CD-ROM Products:
The Recordist Sound Effects Library, Vol. 1 (Macintosh AIFF, Windows
WAV) *Available Q4 2001
The Synthesizer Collection (Emulator IIIx)
Maximum Impact Sound Effects (SampleCell - Macintosh, Emulator IIIx)
Synthefex (SampleCell - Macintosh, Emulator IIIx)
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