Breaking the sound
barrier
Local sound designer has a big effect on entertainment
By BEN SILVERMAN
Staff writer for the Bonner County Daily Bee
July
8, 2001 SANDPOINT - If you can, imagine the movies, television, or even video
games without sound. Not just the sound of dialog or the musical score, but also
every squeak, bump and sound effect that brings a production to life.Thanks to
Sound Designer Frank Bry, we don't have to live in silence.
Bry uses portable digital recording equipment to capture sounds from every imaginable
source - including a stealth bomber taking off, the trickle of a mountain stream
or the ring of an antique phone - and adds them to his vast library of more than
30,000 recordings.
"You've probably heard some of them and don't even realize it," Bry
said from his studio tucked away in the mountains high above Sandpoint. "In
fact, I have no idea where a lot of them are going to show up myself."
Sounds produced by Bry are sold to major companies including LucasFilm, Universal,
Hanna Barbara and 20th Century Fox, to be used in films, television shows and
numerous multimedia projects.
And, if you are one of the millions of computer game enthusiasts world wide,
chances are you have struggled through multiple levels of demons and beastly
enemies to the sound effects created by Bry.
One such game, Total Annihilation, created by Chris Taylor at Cave Dog Entertainment
in 1997, was heralded by the industry as one of the best games of 1998 and was
additionally hailed for bringing 3-D graphics to an otherwise 2-D genre. Taylor
went on to form his own company, Gas Powered Games, and brought Bry on board
to create the sounds for another gaming
blockbuster, Dungeon Siege.
Scheduled for release in September, Dungeon Siege is published by software giant
Microsoft.
"Microsoft finances a lot of games now," Bry said. " It's actually
more economical for them to have a company like Gas Powered Games put it together."
Ironically, the audio for both PC/Windows-based games is produced by Bry on an
Apple Macintosh G4, a computing machine and platform best known for its multimedia
applications.
Using QuickTime video clips of the game's action supplied by GPG, Bry loads sound
effects along a time line in Digidesign ProTools - an audio application - to
coincide with movements of the characters in the game. Each individual effect
can be comprised of dozens of digital sound files.Through the magic of audio
multitracking, sounds can be layered and mixed simultaneously tocreate a sonically
rich and interactive environment.
Other projects currently in the works for Bry include a top secret computer game
for Epic Games and a Disney Interactive computer application, Magic Artist Deluxe.
Prior to his work with computer games, Bry had been involved in numerous audio
and multimedia projects. Between 1995 and 1997, he was senior sound designer
for the Starwave Corporation, funded by Microsoft co-founder Paul Allen. While
there he produced the audio, sound effects and dialog editing for numerous multimedia
CD productions. Clients included Clint Eastwood, Police leadman Sting, Peter
Gabriel and a Jim Henson Muppets project."That was the only real job I've
had in my life," said Bry laughing.
For Bry, now 38, the roots of his passion for sound effects began when he was
15 years old."I had this cheapo plastic electric guitar," Bry said. "For
some strange reason my mom wanted me to learn how to play, so she bought me this
guitar."
At the Massachusetts high school where he majored in art and music, Bry played
bass in several bands until he opened his own recording studio there in 1984."I
basically started the studio because I wanted to do my own recording," Bry
explained. "But by 1989, I was so burnt out that I sold everything and moved
to Seattle."
In Seattle he bought a state-of-the-art Emu-E3 16 bit digital sound sampler and
found himself among the few pioneers of digital recording in the region. Bry
began trading sounds he sampled with others in the business and shortly after
that he was fielding requests to do sound design. From that point on, it was
love at first sight... or sound.
"I was pretty enthusiastic back then," Bry remembered. "One of
my first sound effects recordings was the sound of my moms old china being smashed
to bits."
Bry continued searching for unique sounds and was even given the opportunity
to enter a restricted area at Boeing in Seattle to record the sound of some giant
hangar doors opening and closing."One of the security guards let me in during
the dead of night," he said. "I've been chased away from a few restricted
areas too. When I record sounds in Sandpoint though, people are pretty cooperative.
They just say, 'here comes that crazy guy with the recorder.'"
Like many technicians behind the scenes of a production, Bry's work becomes seamlessly
integrated into the final product - often without credits. The next time you
turn on your television, go to a movie, or play a video game, the effects you
hear might just be the sonic artistry of Frank Bry.
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